HP Virtual Reality

The future of VR in your organisation starts with HP

Virtual Reality is revolutionising the way we work

No longer considered futuristic, virtual reality (VR) – a simulated experience set entirely in a virtual world without real-world visual context – is already being utilised across businesses and education. Its fast-growing adoption is seeing it play an important role in product design, development and research, creation and collaboration, and training and education.

Discover how HP’s latest range of VR devices and wearables is revolutionising the way we work, learn and play.

The rise of remote

With the emergence of remote working, VR has the ability to support virtual communication and interaction, which haven’t previously required hands-free capabilities.

The age of experience

As technology evolution in the classroom continues, we are seeing VR being used to create innovative and engaging learning experiences that also better equip students for the next-generation of work

Simulated training

VR-led training programs are being used to simulate a variety of otherwise complex or high-risk scenarios, while reducing the traditional costs of training such as time, travel, facilities, materials and equipment.

The game has changed

VR, with its ability to allow for numerous iterations and design testing without the cost or time that stems from building actual prototypes, is already changing the way products are designed and developed.

Explore HP’s latest VR fleet

HP Reverb G2 Headset

Made with the enterprise user in mind, HP’s fully immersive headset enables professional-grade performance with maximum wearability and comfort. Developed in collaboration with Valve and Microsoft, the Reverb G2 Headset offers true-to-life visuals, immersive soundscapes and market-leading tracking and performance to deliver highly intuitive interactions and experiences

  • Industry-leading lenses and speakers designed by Valve with mura-free 2160 x 2160 per-eye
  • Comfort fit with increased cushion size and lenses that can be adjusted for different eye distances
  • Track more movement with four built-in cameras
  • Small, ergonomically designed controllers
  • Compatible across SteamVR and Windows Mixed Reality
  • Extremely competitively priced
  • Feather light at 0.55 kg

HP VR Backpack G2

Meet the world’s first wearable hybrid PC made for natural, untethered VR experiences. The smart ergonomic design allows users to switch from fast reviews and iterations in backpack mode to dock mode for desktop-quality development. From location-based entertainment to immersive training and design, HP’s VR Backpack G2 – with smooth frame rates and fast render times – takes your experiences and solutions to the next level.

  • Full performance industrial design
  • Audio optimised with immersive surround sound
  • NVIDIA GeForce™ graphics with Intel® Core™ i7 processors
  • Windows 10 Pro edition
  • ISV-certification to support workstation applications, including 3D texture manipulation
  • Convert to desktop mode with the docking station to complete detailed work
  • Internal battery to support wearable harness mode with hot swap external batteries
  • Support for multi-displays
  • Compact at 4.66 kg

COMING SOON | HP Reverb G2 Omnicept Edition

Stay tuned for the release of HP’s revolutionary Omnicept Edition of the Reverb G2 headset. This state-of-the-art HMD uses multiple biometric sensors to capture muscle movement, gaze, pupil size and heart rate effectively – generating insights and adapting to each user’s experience. For enterprise, the Reverb G2 Omnicept opens the door to a whole new world of VR use cases traversing training, remote education, creation, collaboration, research, development and wellbeing.

  • Valve designed lenses and speakers with ultra-high resolution at 2160×2160 per eye
  • Enhanced VR realism with integrated eye tracking from Tobii®
  • Four cameras and internal sensors to vastly improve motion tracking capabilities
  • Connect directly to the headset with the 6-metre cable
  • Ergonomically designed controllers for a more natural fit
  • HMD firmware safeguards sensor data

VR hygiene steps up in the HP Reverb G2 Headset

The latest’s generation of HP’s VR headset has less fabric making them easy to sanitise with antibacterial wipes. Disposable covers can also be used on the face cushion to keep your headset clean and protected for every new user.


Take VR to the next level

Pair your next-generation VR hardware with HP’s powerful line-up of VR-compatible devices.

HP’s powerful line-up of VR-compatible devices



HP Z1 G6 Entry Tower

This powerful yet cost-effective hardware solution makes light work of complex 2D/3D CAD designs and entry VR content creation to give power users the uncompromising performance their jobs demand.

HP EliteOne 800 AIO G6

Offering more than just micro-edge bezel style, this PC is the world’s first commercial VR capable all-in-one, featuring up to 10th Gen Intel® Core™ with Intel® vPro™ processors and impressive graphics options.

HP ZBook Studio

Power through VR projects with HP’s 15-inch mobile workstation PC, packed with pro-level performance to support users to render, design, simulate and analyse with absolute confidence.

HP ZBook Create

This VR-ready 15-inch notebook PC gives you everything from high-end visualisations to real-time rendering of complex projects – all in a sleek design.

Reinvent Education with VR

With technology now a pillar of the modern classroom, innovative school leaders and educators are looking at what’s next, evaluating the role new technology can play in evolving curriculums and boosting learning outcomes to better prepare students for the future.


of students in today’s primary schools will work in jobs that don’t exist yet1.


of students say that VR makes learning more exciting2.

In the classroom, VR creates more holistic, real-world learning opportunities as students interact and engage with complex concepts whilst supporting collaboration, creativity and academic curiosity. According to emerging research – VR has been found to deepen student engagement, enabling them develop skills vital to future workplace opportunities3.

Many within the education sector are taking the leap, setting up VR-dedicated rooms in schools and universities, and investing in VR software to help students better understand content.

How VR is being used in the classroom:

Virtual excursions and collaboration

Virtual excursions and collaboration

Child using VR

Nanoscale immersion

VR Space

Astrophysical contextualisation

VR Training simulation

Simulations for training

VR Backpack

Interactive group learning experiences

Virtual excursions and collaboration

Engaging storytelling

The New Realities in Education

Discover how VR is reinventing the classroom, allowing educators to build the bridge between academics and real-world applications.

The Data#3 difference

With a partnership spanning more than 20 years, Data#3 and HP are the perfect fit to take your organisation into the future.


Ready to harness the power of VR?

Get in touch with a Data#3 HP specialist today to learn more or request a demo.


Blog - Collaboration Utopia
Collaboration utopia: making the business case for change

TL;DR: The dramatic impact that businesses experience when deploying a unified collaboration solution is truly transformative; positively impacting employee satisfaction, improving…

The past, the HP Presence, and the Future

Hi there, my name is Ebony O’Connell and I’m the HP Device Specialist here at Data#3. I…

Print and transformation: Why print belongs in your wider IT strategy

The phrase business (or digital) transformation brings to mind fundamental changes to techniques, processes, and technologies with the goal of…

Print is back! Design, transition, and manage your schools print fleet with Data#3 and HP

The printer – and close cousin, the photocopier – have been a school staple for decades. While some argue that…